Operator Manual.
Weapon profiles, ammunition and magazine loadout, fragmented rifle, zeroing, Training ground and night vision
cover
Contents
- 1General
- 2Start-up and main menu
- 3Weapon profiles
- 4Ammunition and magazine loadout
- 5Fragmented rifle (5.56)
- 6Weapon calibration
- 7Training ground
- 8Night vision
- 9During an engagement
- 10Settings
- 11Key reference
- 12Fault finding
- 13Support
1 General
1.1Purpose
TrueDefence trains operators to engage small unmanned aerial systems (UAS) with a shotgun or a fragmenting rifle round. The operator fires their own weapon, fitted with a barrel laser, at drones projected on a large screen. The shot camera reads the laser hit. TrueDefence then flies the shot to the target using the weapon profile: cartridge, choke, pattern, range and target speed.
TrueDefence runs on the TrueClays system and shares its setup, weapon data and language.
1.2Equipment required
- A TrueClays system (projector, screen, shot camera), installed and set up
- A barrel laser, seated straight in the weapon
- An active TrueDefence licence
- For night vision: the barrel tracker, mounted under the barrel
- Optional: a second projector for overhead engagements
1.3Terms
Operator: the person firing. Instructor: the person setting up the drill. Pass: one target flight, from where it appears to where it leaves.
Screen size, eye distance, camera settings, units (metric or imperial), graphics and volume are set in TrueClays, not TrueDefence. See the TrueClays Installation & Setup Guide.
2 Start-up and main menu
2.1Start-up procedure
- Start TrueDefence from the TrueDefence icon. It opens on the main menu. No login.
- Check the licence. If the TrueDefence licence required window appears, the weapon is disabled (2.3).
- Check the cameras. If a camera message appears, see section 12.
- Select the weapon under Gun profile: Gun 1, Gun 2 or Fragmented. The selected profile shows a tick.
- Set up the profile with Edit profiles (sections 3 to 5).
- Calibrate the weapon with Calibrate gun (section 6).
- Start with Beginners corner (marked Start here): simple targets to get used to the system.
- Select the scenario under Choose a scenario, or open Training ground (section 7).
main-menu2.2Main menu layout
| Area | Contents |
|---|---|
| Top | Gun profile (Gun 1, Gun 2, Fragmented), Edit profiles, Calibrate gun, and Second projector on two-projector systems. |
| Middle | Choose a scenario: Overhead, Direct dive, Pass and Return, City, City 2, Beginners corner and Training ground. |
| Bottom | Sky, Send debug log, Activate license (only without a licence), Settings, Switch to TrueClays, Exit and the version number. |
Scenarios 1 to 5 are fixed threat presentations. Beginners corner has simple targets to start on. Training ground is the drill builder, where the instructor sets the path (section 7). Switch to TrueClays closes TrueDefence and starts TrueClays.
2.3Licence
Without a licence, the TrueDefence licence required window appears each time you return to the menu: "The gun stays disabled until a licence is purchased. Scenarios still open, but no shot will register."
- Scan the QR code with a phone to buy a licence, or press Open on this computer.
- Press Close to continue without a licence. Activate license on the menu opens the window again.
In a scenario, the badge NO TRUEDEFENCE LICENCE shows that no shot will count.
licence-overlay3 Weapon profiles
Three fixed profiles: Gun 1, Gun 2 and Fragmented. Each holds its own name, weapon data, magazine loadout and calibration.
Profiles cannot be added or deleted. Rename and set up these three. Use Gun 1 and Gun 2 for two shotguns, or for two operators. Fragmented is the 5.56 fragmenting rifle round (section 5).
3.1Editing a profile
- Press Edit profiles. The Shooter profiles window opens.
- Select the tab: Gun 1, Gun 2 or Fragmented.
- Set the fields (tables below and on the next page).
- Press Save. The window shows Saved. Cancel, Esc or a click outside closes without saving.
profile-gun3.2Shooter
| Field | Sets |
|---|---|
| Name | The name shown on the main menu. |
| Gun type | Over/Under (two barrels) or Semi/Auto (magazine). All three profiles are Semi/Auto from the factory. |
| Magazine size | Semi/Auto only, 1 to 30 rounds. "8 or 10 for the semi-autos, 30 for the fragmented 5.56." |
| Loadout... | Semi/Auto only: the cartridge for each round in the magazine (section 4). |
| Calibration | 1 - Single point or 3 - Three points (section 6). |
| Eye to bead distance | Shooting eye to bead, in mm. |
3.3First barrel and Second barrel
Second barrel shows for Over/Under only. On Semi/Auto the Cartridge row is hidden: the cartridge for each round comes from the magazine loadout.
| Field | Sets |
|---|---|
| Cartridge | Over/Under only. Pick from the list; type to search. |
| Choke | Skeet, Cylinder, Skeet USA, Improved Cylinder, Light Modified, Modified, Improved Modified, Light Full, Full, Extra Full or Slug. |
| Barrel length | In mm. |
| Bead <-> center barrel | Height of the bead above the centre of the bore, in mm. |
| Zeroed at | Zero distance, in metres. |
| Shot distribution | Slider 0–10: how high the pattern sits over the point of aim. |
| POI above zero | Point of impact above the aim point, in mm. Moves together with Shot distribution. |
With imperial units set in TrueClays, these fields show inches and feet.
3.4Factory values
| Profile | Gun type | Magazine | Cartridge | Zeroed at |
|---|---|---|---|---|
| Gun 1 | Semi/Auto | 8 | Factory shotgun load | 20 m |
| Gun 2 | Semi/Auto | 8 | Factory shotgun load | 20 m |
| Fragmented | Semi/Auto | 30 | 5.56 Fragmentation | 100 m |
Reset to factory loads these values. It asks first ("Load the factory values for this profile? Nothing is written until you press Save."), and nothing changes until you press Save.
3.5Messages
| Message | Action |
|---|---|
| Saved. | None. Changes are stored. |
| Factory values loaded — press Save to keep them. | Press Save, or Cancel to keep the old values. |
| Profile is locked. | This profile cannot be changed. Contact support. |
| Could not save. See log. | Press Send debug log and contact support. |
4 Ammunition and magazine loadout
A Semi/Auto magazine does not have to hold one cartridge type. Set the cartridge round by round.
4.1Principle
A drone is usually engaged first at its longest range, and closes fast. A common load is heavier shot first, finer shot after: buckshot for the first rounds at range, then smaller and smaller shot as the target closes and a dense pattern counts more than energy. Barrel and choke stay the same; only the cartridge changes per round.
4.2Loading the magazine
- In Edit profiles, select the tab and set Gun type to Semi/Auto.
- Set Magazine size.
- Press Loadout.... The Magazine loadout window opens with one line per round. Shot 1 is the first round fired.
- Pick the cartridge for a round. Press Fill down on that line to load the same cartridge in every round below it. Fill down on shot 1 loads the whole magazine with one cartridge.
- Close the window. The summary beside Loadout... shows the load.
- Press Save on the profile. The loadout is saved with the profile, not by the loadout window.
4.3Example: 8-round magazine
| Rounds | Load | Role |
|---|---|---|
| 1–2 | Buckshot | First engagement, longest range |
| 3–5 | Medium shot | Target closing |
| 6–8 | Fine shot | Close range, dense pattern |
loadout-windowDuring an engagement the Magazine strip on the HUD shows the cartridge of the next round to be fired (section 9). The magazine refills in the same order on every reload.
4.4Cartridge library
Press Edit cartridges in Shooter profiles to open the cartridge library: find a cartridge, check its data, or add your own.
cartridge-library| Control | Use |
|---|---|
| SEARCH | Words in any order: maker, name, size, load, wad, discipline. |
| Filters | SOURCE, SHOT TYPE, LOAD, SHOT SIZE, SPEED, MANUFACTURER, and Only cartridges used by shooters. Clear filters resets them. |
| + New cartridge | Create a cartridge by hand. Fill in the details on the right and press Apply. |
| Possible doubles | Your cartridges that look like one already in the library. |
| Delete | Delete the selected cartridge. |
4.5Key cartridge data
| Field | Meaning |
|---|---|
| Load (g) | Shot charge weight, whole grams. 5 g or less is treated as a fragmenting bullet (section 5). |
| Shot type | Steel, Lead, Tungsten or Bismuth. Denser shot keeps its energy further out: tungsten, then lead, bismuth, steel. |
| Shot size / Size system | Shot size, in US or UK numbering. Pellet diameter (mm) follows. |
| Speed (m/s) / Speed (fps) | Velocity, and Speed measured at: V0 muzzle, V1 at 1 m, V2.5 at 2.5 m, as the maker quotes it. Confirm estimate keeps an estimated speed and marks it checked. |
| Category | "Clay: TrueClays. Hunting: TrueHunt and TrueDefence. Military: TrueDefence only." |
| Custom spread table | Advanced. Hand-set pattern spread per choke and distance, and an Override max range (0 = none). |
5 Fragmented rifle (5.56)
The Fragmented profile fires a 5.56 round that breaks up on the target, so a near-miss on a small drone can still bring it down.
5.1Profile
On the Fragmented tab the first-barrel card is titled Rifle:
- no Choke and no Shot distribution slider;
- point of impact is typed in mm in POI above zero;
- factory load 5.56 Fragmentation, zeroed at 100 m;
- Magazine size 30.
profile-fragmented5.2How a fragmented round scores
- The round flies to the target like any other projectile, with drop and time of flight. Lead the target.
- When it reaches the drone it breaks into 5 to 9 fragments, spread over a small area around the point of contact.
- Each fragment that strikes the drone counts.
- Fragments also strike hard parts that shot pellets ignore, such as propeller hubs and motors.
- The strikes must together pass the drone's energy limit, set with Target hardness (section 10).
5.3Rate of fire
Shots closer together than the minimum interval are ignored: 0.15 s for normal magazines, 0.075 s for magazines over 15 rounds. Rapid fire with the 30-round magazine is therefore read in full.
Calibrate the Fragmented profile on its own (section 6). Its zero and point of impact are not shared with Gun 1 or Gun 2.
6 Weapon calibration
Calibration tells TrueDefence where the bead or sight points compared with the laser. Without it, hits do not land where the operator aims.
Calibrate each profile once, and again whenever the laser has been removed or moved. Calibration is stored per profile.
6.1Before you start
- Select the profile on the main menu. Calibration is saved to that profile only.
- Check the laser is seated straight and firm in the barrel.
- Take up the normal firing position and mount the weapon as in an engagement.
6.2Modes
Select in the Calibration mode list on the calibration screen. The profile default is set in Edit profiles. Changing mode during calibration starts it again.
| Mode | Crosses | Shots | Use |
|---|---|---|---|
| Single point | 1, centre | 3 | Normal use; quick. |
| Three points | Lower left, centre, upper right | 3 per cross | Large screens, or hits drift towards the edges. |
6.3Procedure
- Press Calibrate gun. For the second screen on a two-projector system, press Second projector.
- A cross appears: "Shoot 3 more shots, Cover the center of the cross". Mount normally and cover the centre of the cross with the bead or sight.
- Fire. The screen counts down the shots left. The shots are averaged, so take each one deliberately.
- In three-point mode, repeat at each new cross.
- After the last shot, the test target opens (6.4).
Esc stops at any time without saving.
calib-crosscalib-test6.4Confirming on the test target
The screen reads Try your calibration on target below. Fire at the board. Each shot shows:
- Laser hit and Pattern centre. The ring is 1 m (3.3 ft).
- Pellets (fragments for the Fragmented profile), Spread and Off centre.
- CALIBRATION VALUES: the stored X and Y correction, or the three-point values.
- Not satisfied: fire into the box on the right edge, Shoot in this box to recalibrate.
- Satisfied: cease fire. The test target closes 3 seconds after the last shot.
- Check later without calibrating again: press T on the main menu.
"Values above X 8 or Y 20 usually mean the laser is not sitting straight in the barrel. Straighten it and calibrate again."
If the barrel tracker is running during calibration, TrueDefence also measures the tracker offset for night vision (section 8).
7 Training ground
The instructor builds one engagement and the system flies it, pass after pass, until it is learned rather than guessed.
7.1Concept
The scenarios present a mix of threats. The Training ground presents one path, set with a direction dial and four sliders. Every pass is the same until the instructor opens it up with variances. Improvement then belongs to the operator, not to the scenario.
Everything else is unchanged: the same drones, ballistics, scoring and HUD as in the scenarios.
7.2Opening the panel
- Press Training ground (You set the path) on the main menu. The panel opens top left.
- F2 or – folds the panel to a small Training ground button; press it to open again.
- The panel folds by itself after 5 seconds without mouse or keyboard input, once the operator picks up the weapon.
- All settings are remembered for the next session.
The status chip shows Running or Stopped.
training-panel7.3Path type
| Button | Flight |
|---|---|
| Straight path | A straight fly-by. It appears at the set range, passes the operator at the closest distance, and flies out the same distance on the far side. |
| Evading path | The same line, with evasive manoeuvres rolled new for every target (7.9). |
7.4Direction
The dial is a plan view of the engagement, operator in the centre. It sets where the target comes from.
- Drag the dial, or use < and > to step it. With the dial selected, ← → also step it.
- Front, Right, Rear, Left jump to 0°, 90°, 180°, 270°.
- The bearing is printed in degrees and in words, for example from the front or from the front right, so it can be read out to the operator.
- The full 360° is free: a target can arrive unseen from behind and cross the engagement window on its way out.
The dial draws the pass line, the closest point and, with variances on, the shaded wedge the bearing can fall in. The drill is visible before the first target launches.
training-dial7.5Path controls
| Control | Range | Default | Sets |
|---|---|---|---|
| Height | 2–200 m | 30 m | Altitude of the pass. |
| Closest distance | 0–250 m | 40 m | How far the target passes to one side of the operator (horizontal). |
| Speed | 2–80 m/s | 20 m/s | Target speed. km/h is shown beside it (mph on imperial systems). |
| Appears at | 30–500 m | 180 m | Range at which the target appears; also how far out it flies again before it is removed. |
| Passes | Left · Random · Right | Which side of the operator it passes. Random picks a side for every target, with or without variances. | |
Distances follow the units set in TrueClays (metric or imperial).
7.6Variances
Off, every pass is identical. Switch on Allow variances and "Every target is rolled again inside the limits below."
| Variance | Range | Default | Rolled as |
|---|---|---|---|
| Direction | 0–180° | 20° | Degrees either side of the dial bearing. |
| Height | 0–90 % | 25 % | Percentage of the Height setting. |
| Closest distance | 0–90 % | 25 % | Percentage of the Closest distance setting. |
| Speed | 0–90 % | 20 % | Percentage of the Speed setting. |
7.7Repeat
Delay between targets: 0–15 s, default 2 s. "One target at a time. The next one is timed from the moment the last one is hit or leaves." A hit brings the next target on without waiting for the wreck to reach the ground. Wrecks are cleared after 10 seconds, so the range can run for an hour.
7.8Readout and run controls
The This pass card is calculated while the drill is built, before a round is fired:
| Readout | Meaning |
|---|---|
| Closest range | Straight-line distance at the closest point, height included: √(closest distance² + height²). This is the range the operator actually engages at. |
| Time to closest | Seconds from appearing to the closest point. |
| Time in the air | Seconds for the whole pass (measured along the weave on an evading path). |
| Launched | Targets launched in this session. |
| Button | Action |
|---|---|
| Start / Stop | Run the drill continuously, or stop it. |
| Launch one | Launch a single target. |
| Clear | Remove the targets now in the air. |
| Defaults | Return every control to the factory value. |
7.9Evading path
The target flies the same nominal line as the straight path, but a new evasion is rolled for every target:
- It cruises in straight, starts jinking once it is 80 to 150 m from the operator, and settles again on the way out.
- Each jink lasts 0.6 to 2 seconds, usually to the other side, sometimes further the same way, with small height changes. Sideways movement is limited to about 2.5 g: fast targets jink wider in metres but never turn harder.
- About two passes in three include one hard break of 18 to 34 m with a small pull-up (about 3.5 g), placed 30 to 65 % along the path.
- Speed stays constant. The evasion is random, not a reaction to shots.
The readout keeps the nominal closest range.
training-scene7.10Writing the standard
Because the presentation is set by numbers, a qualification can be written down and run the same on every system. Record the drill as a card:
- TASK
- Engage and down one multi-rotor UAS crossing the front of the position.
- CONDITIONS
- Profile Gun 1, 8 rounds, buckshot in rounds 1–2. Straight path, direction 90° (from the right), Height 30 m, Closest distance 40 m, Speed 20 m/s, Appears at 180 m, Passes Left, variances off, delay 5 s.
- STANDARD
- 8 of 10 targets downed, average under 2 rounds per hit (Shots per hit on the HUD).
Progress the drill one step at a time: switch on Allow variances, then raise Speed, then Evading path, then bring Direction round to Rear. Repeat by night with night vision (section 8).
8 Night vision
Any drone scenario can be run as a night engagement. The screen goes black; the only picture is a green, light-amplified field of view that follows the muzzle.
8.1Operation
- Press Night vision on the HUD bottom bar, or N. The button is green while it is on. Press again to return to day.
- The operator must search, acquire and track the target through the optic, as with a real night sight.
- Flight profiles, ballistics and scoring are unchanged, so day and night results compare directly.
- Works in every drone scenario and in the Training ground.
night-vision8.2Scope size
Set the size of the field of view to match the optic the unit carries:
- Settings › Night vision › Scope size on the main menu: Narrow to Wide, 20–90 % of the screen height, default 50 %.
- In a scenario, Shift+N steps through 35, 50 and 66 % and saves the choice.
8.3Barrel tracker and alignment
The field of view is steered by the barrel tracker on the weapon, in real time, not by the mouse. The tracker sits under the barrel, so TrueDefence measures its offset:
- During weapon calibration, if the tracker is running (section 6), or
- On the first shot of the engagement, if it was not measured during calibration.
A change of weapon profile or calibration resets the offset, and it is measured again automatically.
If the tracker loses the weapon, the circle holds its last position and then fades. Bring the weapon back into the tracker's view. Check Barrel tracking in the camera status lights (section 12).
9 During an engagement
Engage, read the feedback, and press Exit to return to the menu.
hud| Element | Shows |
|---|---|
| Shot feedback | Hit!, Nonvital hit or Miss, with the distance. |
| Pattern boards | Last shot and Shot 2, with Instant feedback on. Off the board means the pattern missed the board. |
| Score | Hits, Shots and Shots per hit. |
| Magazine | Rounds left and the cartridge of the next round. Large magazines show a bar and a counter instead of single rounds. |
| Stand | Move between firing positions, where the scenario has several. |
| Bottom bar | Settings, < Sky >, Night vision and Exit. |
9.1A hit needs energy
The pellets or fragments that strike must together carry enough energy to bring the drone down. If they do not, the HUD shows Nonvital hit. The limit is set with Target hardness (section 10).
9.2Reloading
The weapon reloads by itself 2 seconds after the last shot: the full magazine, in the loadout order. Reloading shows on the HUD meanwhile.
hud-magazine9.3Settings in a scenario
Settings on the HUD opens:
- Scene: Speed and Height of the targets, Low to High, where the scenario allows it.
- Environment: the sky.
- Language. The scene reloads when the language changes.
Esc closes the drawer. The HUD dims after a few seconds without input, so it does not distract during the engagement.
10 Settings
Press Settings at the bottom of the main menu. Changes take effect at once and are remembered.
| Setting | Effect |
|---|---|
| Visual pellet cloud | Show the shot cloud in flight. |
| Shoot to click | Fire at on-screen buttons to press them. |
| Instant feedback | Show hit or miss the moment the shot is taken. |
| Target hardness | Fragile to Tough: "How much energy a drone has to absorb before it goes down." |
| Scope size | Night vision field of view (section 8). |
| Sky | Weather and light in every scenario. |
| Language | Shared with TrueClays. The menu reloads. |
| Send debug log | Sends the logs to TrueClays support. |
settings-drawerGraphics and volume are set in TrueClays.
11 Key reference
| Key | Where | Action |
|---|---|---|
| Esc | Anywhere | Close a window or drawer; stop calibration without saving. |
| T | Main menu | Open the calibration test target. |
| X | Calibration | Jump to the test target. Before the last shot, nothing new is saved. |
| N | Scenario | Night vision on or off. |
| Shift+N | Scenario | Step the scope size: 35, 50, 66 %. |
| F2 | Training ground | Open or fold the panel. |
| ← → | Training ground dial | Step the direction. Keys do nothing while you type in a field. |
12 Fault finding
Most faults come from the shot camera, stray light, or a laser that has moved.
| Symptom | Action |
|---|---|
| Shot camera is not detected | "Please check USB connection of the camera that it's connected securely and in the correct port." Then press Retry. |
| Software cannot communicate with the camera | Restart the computer. If it returns, contact support. |
| Possible interference | "Reduce direct light on the shot camera and try again." Close curtains, dim lamps, move lights away from the camera. |
| NO TRUEDEFENCE LICENCE | Buy or activate a licence (2.3). Until then, no shot counts. |
| Shots do not count | Check the licence, the camera status lights, and that the laser fires. |
| Hits land beside the aim | Calibrate again (section 6). If the laser warning appears, straighten the laser first. |
| Hits register but the drone flies on | Nonvital hit: not enough energy on target. Check the cartridge and range, or lower Target hardness. |
| Night vision circle is off the aim | Calibrate the weapon with the tracker running, or fire one shot to re-align (8.3). |
| Night vision circle fades | The tracker has lost the weapon. Check Barrel tracking. |
| Loadout not applied | The loadout is saved by the profile's Save, not by the loadout window. |
12.1Camera status lights
The lights show Shot detection, Shot detection 2 (second projector) and Barrel tracking. Point the mouse at a light to read its status.
camera-status13 Support
13.1Reporting a fault
- Press Send debug log on the main menu or in Settings. The logs go to TrueClays support, and a copy is saved on the desktop.
- Email support@trueclays.com with a short description: what was done, what was expected, what happened.
13.2Common questions
13.3Contacts
| Support | support@trueclays.com |
| Sales | sales@trueclays.com |
| TrueDefence | trueclays.com/truedefence |
| Release notes | trueclays.com/releasenotes |
| Videos | Search for TrueClays on YouTube |
| @trueclays |
Screens, messages and default values may change between software versions.
