TrueDynamic User Manual v1.0
TRUEDYNAMIC · BY TRUECLAYS

User Manual

Shooters and firearms, stages, precision matches in 4K, the Stage builder, tracker and replay, statistics and online leaderboards

Revision v1.0 · 2026-11-02

Contents

  1. 1Welcome to TrueDynamic
  2. 2First start
  3. 3Shooters and firearms
  4. 4Shooting a stage
  5. 5Precision matches and 4K
  6. 6Stage builder
  7. 7Tracker and replay
  8. 8Statistics
  9. 9Online: leaderboards and statistics
  10. 10Settings and keyboard
  11. 11Troubleshooting, FAQ and support

1 Welcome to TrueDynamic

TrueDynamic is a dynamic and precision shooting simulator built on the TrueClays engine. You shoot practical stages with falling steel, paper and no-shoots, and NRA and ISSF precision matches scored to the rulebook, all with your own firearm on a projected screen.

Every shot flies with real ballistics: the ammunition's muzzle velocity, ballistic coefficient and bullet weight. Each firearm has its own zero.

What you need

  • A TrueDynamic system with projector, screen and shot camera, installed and calibrated
  • A TrueDynamic licence key (and an Extras key, if you have one)
  • Your firearm, with a laser or a recoil training kit
  • Optional: the barrel tracker, for replay and tracker figures
  • Optional: a TrueClays Cloud account, for leaderboards, online statistics and the online Stage builder
  • Optional: an internet connection, to sync stages, profiles and results
Installation is covered in a separate manual

Screen calibration, cameras, projector and the rest of the installation are described in the TrueDynamic Installation Manual. This manual starts from a system that is installed and calibrated.

Key features

Stage builderBuild your own stages on the Simulator or in the browser: positions, route, targets, walls and fault lines. Check sightlines, test-run the stage, print a build sheet and share it with a code. See section 6.
Tracker and replayThe optional barrel tracker records where the muzzle points 260 times a second. Replay the run with the barrel path over the stage and read wobble, speed at the break and follow-through for every shot. See section 7.
4K for precisionPrecision matches render in 4K for a sharper sight picture at distance, with the target size unchanged. Dynamic stages stay at 1080p and 240 Hz for fast movement. See section 5.
Online leaderboards and statisticsResults and shot-level statistics upload to cloud.trueclays.com. Compare hit factors on official and custom stages, and look at every shot of every run from any device. See section 9.

More on the product page: trueclays.com/truedynamic.

2 First start

Licence, your shooter profile and the main menu.

Licence

On a new system TrueDynamic asks for its licence in the License required window.

  1. Type or paste the key under Main license key.
  2. If you have one, add the key under Extras license key.
  3. Press Save.

A key found on the system is marked Fetched. The hardware ID at the bottom of the window is what TrueClays asks for if you need a key moved.

First-time setup

With no shooter on the system, FIRST-TIME SETUP creates the first profile. Use NEXT ▸ and ◂ BACK to move between steps.

  1. Callsign. Your nickname. It is shown on scoreboards and leaderboards.
  2. Shooting stance. DOMINANT HAND and DOMINANT EYE.
  3. Where are you based? COUNTRY CODE (ISO 3), for example SWE, GBR or USA. Add your TRUECLAYS CLOUD EMAIL now, or leave it blank and link later on the SYSTEM tab.
Already have a profile online?

Press GET MY PROFILE on the operator list instead. It downloads your profile and firearms from cloud.trueclays.com. See section 3.

The main menu

The main menu holds the scenario library. Click a card to start it. The filter at the top narrows the list; All shows every scenario.

FilterWhat you get
DynamicPractical scenarios: turning targets, poppers, plate racks, swingers, spinners, movers, peek targets, no-shoots and more.
NRANRA precision pistol matches. See section 5.
ISSFISSF pistol events. See section 5.
Law EnforcementOnly with a law enforcement licence, which is available to qualified agencies on request.
StagesStages from the Stage builder: built on this system, downloaded with a code or synchronised from the cloud. Each card shows the stage plan.

Action bar

ButtonWhat it does
TEST CALIBRATIONShoot a test target to check that hits land where you aim.
SYSTEM FUNCTIONSCalibration and system tools (see the Installation Manual) and System settings.
STATISTICSYour shot-level statistics. See section 8.
STAGE BUILDERBuild and edit stages. See section 6.
EXITCloses TrueDynamic.

3 Shooters and firearms

Every run is saved to the active shooter (the operator) and the firearm in use.

The operator bar

The operator bar shows who is shooting and with what: the firearm, CALIBRE, TYPE, RECOIL, DIVISION, AMMO and the aim correction (AIM X, AIM Y). Use ▲ and ▼ to step between the shooter's firearms.

ButtonWhat it does
▸ UNLOCKUnlocks a PIN-protected shooter.
+ NEW PROFILECreates a new shooter.
✎ EDIT PROFILEOpens the profile and its firearms.
⊕ CALIBRATECalibrates the selected firearm.

Choosing the shooter

Click the operator name to open SELECT OPERATOR. Search by callsign or name, and sort by RECENT, NAME or DIVISION. A shooter with a PIN asks for it: ENTER PIN TO CONTINUE. ↓ GET MY PROFILE downloads your profile from cloud.trueclays.com; you only do this once on each machine.

To change shooter quickly between runs, use the ACTIVE SHOOTER drop-down. It asks for the PIN when the shooter has one.

The shooter profile

✎ EDIT PROFILE opens OPERATOR MANAGEMENT. Press ▸ SAVE CHANGES on each tab you change.

TabWhat is on it
IDENTITYCallsign, full name, date of birth, country, dominant hand and eye, and Colour Blind Mode, which changes the target colours.
COMPETITIONIPSC and national licence numbers, IPSC region, division and class.
SYSTEMCLOUD LINK (see section 9), PIN Protection, whether the shooter is active or archived, and removing the shooter.
FIREARMSThe shooter's firearms (MY GUNS).
Use a PIN on a shared system

Turn on PIN Protection on club and public systems, so nobody else shoots under your name and onto your leaderboard results.

Removing a shooter

Under DANGER ZONE, REMOVE SHOOTER hides the shooter from all operator views. This cannot be undone from here. Type the nickname to confirm. To keep a shooter for the record but hide them from the pickers, tick Is Archived instead.

Registering a firearm

On the FIREARMS tab press + REGISTER NEW FIREARM, fill in the form and press ▸ REGISTER FIREARM. Only NAME / LABEL is required.

  • CALIBRE and AMMO TYPE drive the ballistics.
  • RECOIL says whether the gun has recoil. Leaderboards keep recoil and recoilless runs apart.
  • DIVISION is used for competition classification.
  • AIM CORRECTION X and Y hold the firearm's zero. Calibration sets them.

No firearm?

A shooter without a firearm gets the message NO FIREARM CONFIGURED: "This shooter has no firearm registered. Open the profile and add a firearm before shooting or calibrating." Press ▸ OPEN PROFILE to add one.

Calibrating a firearm

Select the firearm on the operator bar and press ⊕ CALIBRATE. Calibration is stored per firearm, so each gun keeps its own zero. Calibrate again after you move the laser or change ammunition.

Recalibrate for precision distance

Precision mode uses a different distance. Calibrate the firearm again for precision mode before shooting NRA or ISSF matches. See section 5.

4 Shooting a stage

Pick a stage, shoot it, read the result.

Picking a stage

Built stages are cards in the main menu, under the Stages filter. Click one to run it. The Custom stages card opens SELECT A STAGE, the full list with each stage's plan. Press Run this stage to load it.

  • Get by code downloads a stage someone shared with you, such as STAGE-7K4QM-2XD9P.
  • Refresh reloads the list.

During the run

The stage bar at the top shows the state (for example READY), the stage name, which stop you are on (STOP 2 / 3), the stop's completion rule and the running TIME, POINTS and PENALTY.

  1. A range officer sequence gives the commands and the start signal. The timer starts on the beep.
  2. Engage the targets for the first stop. When the stop's rule is met (all targets down, a number of hits, or the par time runs out), the bar shows MOVE and the simulator moves you to the next stop.
  3. The run ends after the last stop. The result appears.
Gun off screen at the beep

A stage can require the gun to be off the screen when the beep goes, so a draw is part of the run. The builder sets this with Gun off screen at the beep. With the tracker fitted, the draw time is measured too.

Stage complete

The result panel shows SCORE, TARGETS HIT and TIME, with Hit rate, Timeouts, No-shoot violations and Conditions. Below that are the hits by location, the Engagement order and the Shot splits.

ButtonWhat it does
Target detailed viewEvery paper target with the hits on it, and the A, C, D and miss counts. Back returns to the result.
ReplayPlays back the run with the barrel trace. Only shown when the tracker recorded the run. See section 7.
CloseCloses the result. The scoreboard follows.

Scoreboard

After each run the SCOREBOARD shows where the run placed, with SHOOTER, SCORE, TIME and hit factor (HF). Switch between 7 DAYS, 30 DAYS and ALL TIME. Press H any time between runs to show or hide it.

5 Precision matches and 4K

NRA and ISSF pistol, scored to the rulebook, in 4K.

DisciplineMatches
NRANational Match Course (10 slow, 10 timed, 10 rapid fire, 300 points), the three 200-point matches, on B-2, B-3, B-6 and B-8 targets.
ISSF10 m Air Pistol (60 shots), 50 m and 25 m Pistol series, and 25 m Rapid Fire with five turning targets.

Scores are measured from the centre of the hit against the printed target. At 10 m the 10 ring is 11.5 mm across, the same as on paper.

The range bar

In ISSF matches the RANGE bar shows the phase, the clock, the range command (for example READY), the series and your score. Press START to begin.

4K for precision

Precision mode renders the target at about four times the detail for a sharper sight picture at distance. The target's apparent size does not change, so scores can be compared with normal-distance scores.

4K · 60 Hz
precision matches, static targets
1080p · 240 Hz
dynamic stages and moving targets
11.5 mm
10 ring at 10 m

TrueDynamic switches the display by itself for each scenario. The screen goes dark for a moment while the projector picks up the new resolution. Moving targets are never shown in 4K.

4K settings

Open SYSTEM FUNCTIONS, and press Open next to System settings.

  • Use 4K resolution for precision courses: "Switches the display to 3840x2160 for precision courses, where the targets are static. Turn off if 4K performs poorly on this system."
  • Precision shooting eye distance: the distance from the shooter's eye to the screen, in cm. It sets the field of view in precision mode. Measure it at your shooting position.

Press Save.

Recalibrate your firearm for precision mode

The precision distance is different from the dynamic one. Calibrate each firearm for precision mode before you shoot a precision match, or your hits will be off.

Projector without 4K?

Turn off Use 4K resolution for precision courses. Precision courses then stay at the normal resolution, and the screen does not switch between scenarios.

6 Stage builder

Lay out positions, targets, walls and fault lines, then shoot the stage.

The Stage builder is part of TrueDynamic. Open it with STAGE BUILDER on the main menu. A stage holds the shooting positions and the route between them, every target, the walls, the fault lines and the written stage brief.

The same builder runs in your browser at cloud.trueclays.com (see the end of this section), so you can plan a stage at the desk and run it on the range.

The plan is in metres, seen from above. Downrange is up the screen and the grid is 1 m. Angles are in degrees, with 0° pointing straight downrange.

PartWhat it is
Title barStage name, version (v1, v2 …) and save status. Buttons: New, Load, Manage, Save, Copy to new, Synchronize with cloud, Refresh, Print build sheet, Test run and Close.
Left railEDIT tools (select, stops, via points, walls, fault lines, berms), the TARGETS you can place, and VIEW switches: sightlines, arrival facing, grid and walk corridor.
PlanThe stage from above. Each target is labelled with the positions that engage it; a red — means no position does yet.
Stops stripUnder the plan: every position in the order it is shot, with its completion rule and its targets.
InspectorOn the right: the settings of what you selected. With nothing selected it shows the whole stage. Help shows or hides the explanation under each setting.

Starting a stage

Press New and choose a template, or start empty. A template is copied, never changed, so you can use the same one as often as you like.

TemplateWhat's in it
Barricade and port3 positions, 7 targets, 2 walls
El Presidente1 position, 3 paper targets
Field course4 positions, 9 targets (steel, paper, Texas star, swinger and a no-shoot) and 2 walls
Plate sweep2 positions, 6 steel targets
Smoke & Hope (SC-103)1 position, 5 steel plates, Steel Challenge scoring
Swinger and star2 positions, 4 targets, 1 wall

Nothing is saved yet. A new stage only exists on screen until you press Save.

Positions and the route

A stop is a shooting position. Choose Add stop and click the floor, or drag it off the rail onto the plan. The first stop is where the run starts. Stops are shot in the order you add them, and the route runs from one to the next. Use Add via point to bend the route, round a wall for example, without adding a shooting position.

SettingWhat it does
Facing on arrivalThe way the shooter faces on reaching the position. Needle up is straight downrange.
Speed inMovement speed coming into this position. 0 uses the stage's run speed.
Turn directionThe shortest way, or always left or always right. The shortest way never turns through uprange.
JunctionThe shooter picks the order: left first or right first. Each shooter chooses once by walking the stage (click an arrow or press ← / →), and can change it with the Route button. If nobody chooses, right goes first.
Completion ruleAll listed targets down, a number of them down, or the par time expires. When the rule is met, the shooter moves on.
Shooting boxWidth and depth of the box on the real range. Standard IPSC box sets 0.9 × 0.9 m.
Targets at this stopTick each target the shooter engages from here, and set the hits required.
Plan the route first

Positions can't be reordered, and there is no undo. Use Copy to new before a big change.

Targets

Pick a target from the rail and click the floor, or drag it on. Once a position engages a target, the target is placed by distance and bearing from that position, as you would measure it on a real range.

TargetOptions
PaperIPSC (octagon) or USPSA (head and shoulders). Don't mix the two in one stage.
Mini paperThe IPSC Mini: the card at 2/3 scale, to simulate a full card further away.
Popper / Mini popperStandard (any hit drops it) or Heavy (calibrated), which only falls when hit high and square. A popper left standing is a miss.
Steel plate12" round, 10" round or 18×24" rectangle. Stop plate, and whether it stays, falls or turns green when hit.
Texas starCounts as five plates.
SwingerA moving target. Swing time (default 1.0 s) and activator: start on the timer, or when another target is down.
Double swingA pendulum arm with a second swinger on its tip. The two move each other, so it never repeats.
PendulumA steel disc on a line, held back and let go. Every hit rings and counts.
Peek-a-booA head target sliding out from behind a no-shoot at a random angle.
StarfallSteel plates dropping one after another. A plate that lands untouched is a miss.
ClayA 110 mm clay on a stake. One hit breaks it.
No shootHitting it gives a penalty. Shown in red on the plan.

Every target also has a height, a facing dial and a No-shoot (penalty) box. Face the shooting position turns it square to the position that engages it.

Ticked targets get a sensible number of hits: 2 on paper, 5 on a Texas star, 1 on other steel and 0 on a no-shoot. A target that no position lists is built but never armed.

Walls, fault lines and berms

WallsSafety wall (3 × 2 m) and Wall (2 × 2 m). Set width, height and angle in the inspector. Walls block sightlines.
BermsThe gravel walls of your range. Draw them first, then fit the stage between them. A berm stops sight and bullets, not the shooter.
Fault linesClick to start, then click each corner, at any angle. Click the first corner to close the area, or double-click (or press Enter) to leave it open. Hold Shift to snap boards to 45° and half metres. Backspace takes back the last corner.
Generated fault linesUnder Real-range build in the stage inspector, Generate fault lines traces an outline round the route and the shooting boxes. The inspector lists every board's length.

Stage settings and scoring

Click empty floor to see the stage settings. Movement sets run speed, acceleration, braking and turn rate: how long it takes to move between positions. Eye height is 1.6 m by default.

Comstock (hit factor)
  • Points divided by time.
  • Highest hit factor wins.
  • Paper zones and no-shoot penalties count.
Steel Challenge (time)
  • Time to the last shot, +3 s for each plate still standing.
  • 30 s maximum, and 30 s if the stop plate is not hit.
  • Lowest time wins. Mark exactly one stop plate, engaged from the last position.

Stage time limit sets a maximum time for the run (0 means none). Untick Offer on the main menu to keep a stage out of the menu. Gun off screen at the beep makes the draw part of the run.

Stage brief

The Stage brief counts the stage for you: rounds, points, course length and targets by type. Fill in the written brief: procedure, start position, ready condition, start signal, stop on, penalties, safety angles and description. Empty fields show the usual wording as a suggestion.

≤ 12
rounds: short course
≤ 24
rounds: medium course
≤ 32
rounds: long course

Checks and safety

The Checks panel at the bottom of the stage inspector checks the stage as you build. Red items stop the stage from running; amber items are warnings. With nothing to report it says Stage is valid.

Steel 7 m rule. Steel must be at least 7 m from anywhere the shooter can engage it: the position, its shooting box and the route. A steel target that is too close gets a red ring and a line to the problem point. Move it out past the ring.

Common warnings. A position with no targets, a target no position lists, mixed IPSC and USPSA paper, and a stop plate that is missing, doubled or not engaged from the last position.

Two quick fixes: Assign unused targets to the nearest position and Turn every target to face its position. Check each position's list afterwards.

Sightlines

The Simulator builds the stage in 3D while you edit and checks whether each target can be seen from each position that engages it. Turn on Sightlines under VIEW: green is clear, amber is partly hidden, red is blocked. A red line means a wall hides the target and the stop will never complete. Press Refresh to check again after a change. Use View this stop to stand at a position at eye height and look for yourself.

Test run and build sheet

  • Test run shoots the stage straight from the builder, without saving. Press Esc to end it. Unsaved changes are waiting in the builder when you come back.
  • Print build sheet opens a sheet in your web browser for building the real stage: a scale drawing, a tape-measure table from a peg at Stop 1, and the walk corridor. Print it with Ctrl+P, or email it to the club.

Saving and versions

Nothing is saved automatically. Press Save. When the stage is already saved, you are asked whether to overwrite it or save it as a new stage.

Versions protect your scores

If you change how the stage shoots (move a target, change a completion rule, add a wall), saving makes it a new version: v1 → v2 on save. Runs on the old version can't be compared with the new one, so the new version gets a fresh scoreboard. The old runs are kept, and you are asked whether to clear them. Changing only names, the brief or the fault lines keeps the same version.

ButtonWhat it does
LoadOpens a saved stage. You are asked first if what's on screen has unsaved changes.
Copy to newSaves a copy under a new name as version 1, with its own scoreboard.
ManageMANAGE STAGES: the only place a stage can be deleted. Factory stages cannot be deleted.
Deleting a stage

"Deleting a stage removes the file. It cannot be undone, and a stage someone is part-way through a course with is gone for them too."

Synchronise with the cloud

Synchronize with cloud connects this Simulator to your TrueClays Cloud account.

  1. Press Connect and type the email you log in with.
  2. A code such as GHOST-7742 appears here, and a yellow banner appears on cloud.trueclays.com. Check the codes match and press Approve on the website.
  3. From then on, Synchronize now brings your online stages here and sends stages built here to your library.

Nothing is deleted by a sync. If a stage is in both places and they differ, you are asked which copy to keep. Only approve a code you can see in front of you.

Sharing a stage with a code

In the online builder, press Share, choose how long the code is valid (1, 7 or 30 days) and whether it can be used once only, then press Create code. You get a code such as STAGE-7K4QM-2XD9P, ideal for sending a match stage to every club taking part.

On the receiving Simulator: Synchronize with cloud › Get with code, or Get by code in the stage list. The Simulator does not need to be connected to an account.

  • A code gives exactly that stage, nothing else from your library.
  • It gives the stage as saved when the code was made. Changed it since? Make a new code.
  • The Share panel lists your codes and how often each was used. Revoke stops a code working; copies already taken are kept.

The online Stage builder

Log in at cloud.trueclays.com and open Designers › TrueDynamic · Stage builder. It works like the builder on the Simulator, with a few differences:

  • Refresh, Print build sheet and Test run are greyed out. Sightlines stay grey (not checked). Check them on the Simulator.
  • A 3D view lets you orbit the stage, stand at a position or walk the route. It uses generic targets.
  • Save with Ctrl+S. Load also offers Import JSON, Export JSON and Delete.

The full online guide is at cloud.trueclays.com/designer/guide/stage.

Mouse and keyboard in the builder

ActionHow
Place an objectPick it on the rail and click the floor, or drag it off the rail
Select / moveClick to select, drag to move
RotateDrag the dial in the inspector. Shift for 5° steps, arrow keys for ±1°
DeleteDelete or Backspace, or the Delete button in the inspector
ZoomMouse wheel, or Fit to stage
PanDrag with the right or middle mouse button
Fault lineClick corners · Shift = 45° board snap · double-click or Enter = finish · click the first corner = close · Backspace = undo last corner
BermClick corners · Shift = no snapping · Enter = finish · Backspace = undo last corner
End a test runEsc

7 Tracker and replay

See what the muzzle did, not just where the shots went.

The barrel tracker is optional. It records the muzzle direction 260 times a second for the whole stage. After the run, Replay shows the run again with the barrel path drawn over the stage.

  • The samples are shown as recorded: not smoothed, not filled in.
  • The tracker re-aligns on every shot, so the trace ends on the hit.
  • Without the tracker, stages still score and record hits, splits and times. Only the replay and the tracker figures are missing.

Watching a replay

Press Replay on the STAGE COMPLETE panel. The result comes back when you close the replay.

  • The trace is the barrel path over the last part of the run, fading with age. It is grey before the beep. A gap means the gun was off the screen.
  • A ringed cross marks where each round landed. The shot numbers are on the timeline.
  • The summary shows the draw time, or Gun on screen at the beep.
ControlWhat it does
Play / PausePlays or pauses the run.
Step >One tracker sample forward.
Shot >|Jumps to the next shot.
Speed1x, 0.5x, 0.25x or 0.1x.
TRAILHow much of the barrel path is shown: from 150 ms up to 5 s.
Save picturesSaves pictures of the replay.
CloseBack to the result.

The numbers for each shot

Angles are in milliradians (mrad). 1 mrad = 1 cm at 10 m.

TileWhat it tells you
SPLITTime since the previous shot.
TIMETime from the beep to this shot.
SPEED AT BREAKHow fast the muzzle was moving when the shot broke, in mrad/s. Below 20 mrad/s it reads still.
WOBBLEHow much the muzzle moved while you held on the target.
LAST 50 MSMovement in the last 50 ms before the break: flinch or anticipation, and its direction.
ON AIMHow long the muzzle was on the aim point before the shot.
STAYEDFollow-through: how long the muzzle stayed on after the shot.
OVERSWINGHow far the muzzle swung past the target when you moved onto it.
Moving guns

In Steel Challenge you often break the shot mid-swing. Wobble and flinch are then measured against a smooth swing, so a clean swing reads zero, the same as a still gun.

Replay keys

KeyAction
SpacePlay / pause
← →One sample back / forward
Shift+← →, or ↑ ↓Previous / next shot
1–4Speed 1x, 0.5x, 0.25x, 0.1x
TNext trail length
RTrail drawn on the world or on the screen
EscClose the replay

8 Statistics

Every shot of every run, kept on the Simulator.

TrueDynamic records every shot: its time, what it hit, where on the target, and the tracker trace around it. Press STATISTICS on the main menu to see it.

  • PRECISION (ISSF, NRA) and DYNAMIC (stages, Steel Challenge, ranges) are kept apart, because they are scored differently. Narrow the list further by type.
  • UNFINISHED includes reset, aborted and free-shooting runs.
  • ALL SHOOTERS shows runs of every profile, not only the active shooter.
  • Select a run to see every shot. DELETE, then CONFIRM DELETE, removes a run.
  • A trend line compares your latest runs with the ones before.

What the figures mean

Precision
GroupCEP 50%, Extreme spread, Mean radius, Radial SD, Mean point of impact, Flyers
ResultAvg score / shot, Inner tens, X count, Series score SD, Best match
RhythmAvg shot interval, Interval variation
Dynamic
ResultAvg hit factor, Best hit factor, Accuracy, A-zone, Misses / no-shoots / penalty
TimesAvg first shot (draw), Avg split, Split SD, Avg transition, Best transition

Tracker (with the barrel tracker): Hold wobble, Movement at break, Follow-through, Aim time, Overswing, Most common flinch and Shots with flinch > 1 mrad.

CEP 50% in plain words

The radius of the smallest circle round your group's centre that holds half your shots. Smaller is a tighter group. The mean point of impact tells you where the group sits; if it is off centre every time, check the firearm's calibration.

9 Online: leaderboards and statistics

Your results and statistics on cloud.trueclays.com, from any device.

TrueDynamic uploads results and statistics by itself: after every run, and at start-up for anything that was shot offline. Nothing is lost without internet; it is sent later.

Link your profile to your account

  1. Open ✎ EDIT PROFILE › SYSTEM, under CLOUD LINK.
  2. Type your TRUECLAYS.COM EMAIL and press ⟳ REQUEST LINK CODE.
  3. The screen says LOG IN TO TRUECLAYS.COM AND APPROVE THIS CODE:. Log in on the website and approve the same code.
  4. The profile shows LINKED AS and your email. Leave Cloud Sync Enabled on. ⟳ SYNC NOW syncs at once.
Why link?

A linked profile puts your runs under your account, so they show in your online statistics and with your name on the leaderboard. It also lets you fetch the profile on another Simulator with GET MY PROFILE.

On the website the TrueDynamic menu has Profiles, Leaderboard, Precision statistics, Dynamic statistics and Stage builder.

Leaderboard

  • Runs are ranked by hit factor (score ÷ time).
  • Pick an Official stage from the list, or search for a Custom stage by name. Custom stages you have shot are listed for one click.
  • Choose Last 7 days, Last 30 days or All time.
  • Filter on All guns, Recoil or Recoilless. They are different difficulties, so compare within one type.
  • Your own runs are highlighted. Press ⏱ on a row to see its splits.
  • A stage that has been changed has a board for each revision. Runs on earlier versions are on their own boards.

Precision and dynamic statistics

Precision statistics and Dynamic statistics list every run your Simulators have uploaded, with score, time, hit factor, hits and gun. Include unfinished adds runs that were reset or aborted. Runs marked UNVERIFIED could not be tied to a signed-in account.

One run, every shot

Click a run to open it.

  • The summary: score, shots, time and hit factor, and the parts of the run (series, strings or stops).
  • Group (precision): every shot plotted around the aim point, with the mean point of impact.
  • Shots: every shot with its time, split, target, zone or ring, and the tracker figures: aim, stay, speed, wobble and flinch.
  • Tracker trace: the muzzle movement from 1.5 s before to 0.5 s after each shot, side by side for every shot on the same scale.
Coaching from a distance

Because everything is online, a coach can look through your runs shot by shot without standing next to you.

10 Settings and keyboard

System settings

Open SYSTEM FUNCTIONS, press Open next to System settings, and press Save when done.

SettingWhat it does
Precision shooting eye distanceDistance from the shooter's eye to the screen, in cm. Sets the field of view in precision mode.
METRIC / IMPERIALUnits shown on screen.
Use 4K resolution for precision coursesPrecision courses at 3840×2160. Turn off if 4K performs poorly on this system.
Development featuresDeveloper tools such as the FPS counter. Leave it off.

Keyboard

WhereKeyAction
Between runsHShow or hide the scoreboard
Junction walk← →Choose left-first or right-first
ReplaySpace ← → 1–4 T R EscSee section 7
Stage builderShift Enter Backspace DeleteSee section 6
Test runEscBack to the builder

11 Troubleshooting, FAQ and support

ProblemWhat to do
"You need to calibrate the screen before you can shoot."The screen has not been calibrated. Go to System functions → Expert calibration, as the message says. See the Installation Manual.
Hits land beside the aim pointRun TEST CALIBRATION. If it is off, calibrate the firearm again. In precision matches, check the precision calibration.
The screen goes dark when a match startsThe display is switching to 4K. Normal. To avoid it, turn off 4K in System settings.
No Replay buttonThe run was not recorded by the tracker. Check that the barrel tracker is fitted and working.
A stage never completesA target is hidden behind a wall or not assigned. Open the stage in the builder and look at the sightlines and the Checks.

FAQ

Do I need internet?No. Everything works offline. Results and statistics upload when the connection is back.
Can I use my stage at another club?Yes. Share it with a code, or print the build sheet and build it for real.
Why did my stage get a new version?You changed how it shoots. The new version gets its own scoreboard, so scores stay fair.
Is the tracker required?No. Without it you get scores, hits, splits and times, but no replay or tracker figures.
Why are recoil and recoilless kept apart?They are different difficulties. The leaderboard can show them together, marked per row.
Where is screen calibration?In the TrueDynamic Installation Manual.

Get in touch

Supportsupport@trueclays.com
Salessales@trueclays.com
Product pagetrueclays.com/truedynamic
Stage builder guidecloud.trueclays.com/designer/guide/stage
Release notestrueclays.com/releasenotes
VideosSearch for TrueClays on YouTube
Instagram@trueclays

Shoot fast, shoot straight, and thank you for choosing TrueDynamic.

Screens, messages and default values may change between software versions.

TrueDynamic User guide | TrueClays