User Manual
Shooters and firearms, stages, precision matches in 4K, the Stage builder, tracker and replay, statistics and online leaderboards
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Contents
- 1Welcome to TrueDynamic
- 2First start
- 3Shooters and firearms
- 4Shooting a stage
- 5Precision matches and 4K
- 6Stage builder
- 7Tracker and replay
- 8Statistics
- 9Online: leaderboards and statistics
- 10Settings and keyboard
- 11Troubleshooting, FAQ and support
1 Welcome to TrueDynamic
TrueDynamic is a dynamic and precision shooting simulator built on the TrueClays engine. You shoot practical stages with falling steel, paper and no-shoots, and NRA and ISSF precision matches scored to the rulebook, all with your own firearm on a projected screen.
Every shot flies with real ballistics: the ammunition's muzzle velocity, ballistic coefficient and bullet weight. Each firearm has its own zero.
What you need
- A TrueDynamic system with projector, screen and shot camera, installed and calibrated
- A TrueDynamic licence key (and an Extras key, if you have one)
- Your firearm, with a laser or a recoil training kit
- Optional: the barrel tracker, for replay and tracker figures
- Optional: a TrueClays Cloud account, for leaderboards, online statistics and the online Stage builder
- Optional: an internet connection, to sync stages, profiles and results
Screen calibration, cameras, projector and the rest of the installation are described in the TrueDynamic Installation Manual. This manual starts from a system that is installed and calibrated.
Key features
shooter-photoMore on the product page: trueclays.com/truedynamic.
2 First start
Licence, your shooter profile and the main menu.
Licence
On a new system TrueDynamic asks for its licence in the License required window.
- Type or paste the key under Main license key.
- If you have one, add the key under Extras license key.
- Press Save.
A key found on the system is marked Fetched. The hardware ID at the bottom of the window is what TrueClays asks for if you need a key moved.
licence-gateFirst-time setup
With no shooter on the system, FIRST-TIME SETUP creates the first profile. Use NEXT ▸ and ◂ BACK to move between steps.
- Callsign. Your nickname. It is shown on scoreboards and leaderboards.
- Shooting stance. DOMINANT HAND and DOMINANT EYE.
- Where are you based? COUNTRY CODE (ISO 3), for example SWE, GBR or USA. Add your TRUECLAYS CLOUD EMAIL now, or leave it blank and link later on the SYSTEM tab.
first-run-wizardPress GET MY PROFILE on the operator list instead. It downloads your profile and firearms from cloud.trueclays.com. See section 3.
The main menu
The main menu holds the scenario library. Click a card to start it. The filter at the top narrows the list; All shows every scenario.
main-menu| Filter | What you get |
|---|---|
| Dynamic | Practical scenarios: turning targets, poppers, plate racks, swingers, spinners, movers, peek targets, no-shoots and more. |
| NRA | NRA precision pistol matches. See section 5. |
| ISSF | ISSF pistol events. See section 5. |
| Law Enforcement | Only with a law enforcement licence, which is available to qualified agencies on request. |
| Stages | Stages from the Stage builder: built on this system, downloaded with a code or synchronised from the cloud. Each card shows the stage plan. |
Action bar
| Button | What it does |
|---|---|
| TEST CALIBRATION | Shoot a test target to check that hits land where you aim. |
| SYSTEM FUNCTIONS | Calibration and system tools (see the Installation Manual) and System settings. |
| STATISTICS | Your shot-level statistics. See section 8. |
| STAGE BUILDER | Build and edit stages. See section 6. |
| EXIT | Closes TrueDynamic. |
3 Shooters and firearms
Every run is saved to the active shooter (the operator) and the firearm in use.
The operator bar
The operator bar shows who is shooting and with what: the firearm, CALIBRE, TYPE, RECOIL, DIVISION, AMMO and the aim correction (AIM X, AIM Y). Use ▲ and ▼ to step between the shooter's firearms.
operator-bar| Button | What it does |
|---|---|
| ▸ UNLOCK | Unlocks a PIN-protected shooter. |
| + NEW PROFILE | Creates a new shooter. |
| ✎ EDIT PROFILE | Opens the profile and its firearms. |
| ⊕ CALIBRATE | Calibrates the selected firearm. |
Choosing the shooter
Click the operator name to open SELECT OPERATOR. Search by callsign or name, and sort by RECENT, NAME or DIVISION. A shooter with a PIN asks for it: ENTER PIN TO CONTINUE. ↓ GET MY PROFILE downloads your profile from cloud.trueclays.com; you only do this once on each machine.
To change shooter quickly between runs, use the ACTIVE SHOOTER drop-down. It asks for the PIN when the shooter has one.
profile-selectorquick-swapThe shooter profile
✎ EDIT PROFILE opens OPERATOR MANAGEMENT. Press ▸ SAVE CHANGES on each tab you change.
shooter-profile| Tab | What is on it |
|---|---|
| IDENTITY | Callsign, full name, date of birth, country, dominant hand and eye, and Colour Blind Mode, which changes the target colours. |
| COMPETITION | IPSC and national licence numbers, IPSC region, division and class. |
| SYSTEM | CLOUD LINK (see section 9), PIN Protection, whether the shooter is active or archived, and removing the shooter. |
| FIREARMS | The shooter's firearms (MY GUNS). |
Turn on PIN Protection on club and public systems, so nobody else shoots under your name and onto your leaderboard results.
Under DANGER ZONE, REMOVE SHOOTER hides the shooter from all operator views. This cannot be undone from here. Type the nickname to confirm. To keep a shooter for the record but hide them from the pickers, tick Is Archived instead.
Registering a firearm
On the FIREARMS tab press + REGISTER NEW FIREARM, fill in the form and press ▸ REGISTER FIREARM. Only NAME / LABEL is required.
- CALIBRE and AMMO TYPE drive the ballistics.
- RECOIL says whether the gun has recoil. Leaderboards keep recoil and recoilless runs apart.
- DIVISION is used for competition classification.
- AIM CORRECTION X and Y hold the firearm's zero. Calibration sets them.
register-firearmNo firearm?
A shooter without a firearm gets the message NO FIREARM CONFIGURED: "This shooter has no firearm registered. Open the profile and add a firearm before shooting or calibrating." Press ▸ OPEN PROFILE to add one.
Calibrating a firearm
Select the firearm on the operator bar and press ⊕ CALIBRATE. Calibration is stored per firearm, so each gun keeps its own zero. Calibrate again after you move the laser or change ammunition.
Precision mode uses a different distance. Calibrate the firearm again for precision mode before shooting NRA or ISSF matches. See section 5.
4 Shooting a stage
Pick a stage, shoot it, read the result.
Picking a stage
Built stages are cards in the main menu, under the Stages filter. Click one to run it. The Custom stages card opens SELECT A STAGE, the full list with each stage's plan. Press Run this stage to load it.
- Get by code downloads a stage someone shared with you, such as
STAGE-7K4QM-2XD9P. - Refresh reloads the list.
stage-browserDuring the run
The stage bar at the top shows the state (for example READY), the stage name, which stop you are on (STOP 2 / 3), the stop's completion rule and the running TIME, POINTS and PENALTY.
stage-hud- A range officer sequence gives the commands and the start signal. The timer starts on the beep.
- Engage the targets for the first stop. When the stop's rule is met (all targets down, a number of hits, or the par time runs out), the bar shows MOVE and the simulator moves you to the next stop.
- The run ends after the last stop. The result appears.
A stage can require the gun to be off the screen when the beep goes, so a draw is part of the run. The builder sets this with Gun off screen at the beep. With the tracker fitted, the draw time is measured too.
Stage complete
stage-completeThe result panel shows SCORE, TARGETS HIT and TIME, with Hit rate, Timeouts, No-shoot violations and Conditions. Below that are the hits by location, the Engagement order and the Shot splits.
| Button | What it does |
|---|---|
| Target detailed view | Every paper target with the hits on it, and the A, C, D and miss counts. Back returns to the result. |
| Replay | Plays back the run with the barrel trace. Only shown when the tracker recorded the run. See section 7. |
| Close | Closes the result. The scoreboard follows. |
shot-viewscoreboardScoreboard
After each run the SCOREBOARD shows where the run placed, with SHOOTER, SCORE, TIME and hit factor (HF). Switch between 7 DAYS, 30 DAYS and ALL TIME. Press H any time between runs to show or hide it.
5 Precision matches and 4K
NRA and ISSF pistol, scored to the rulebook, in 4K.
| Discipline | Matches |
|---|---|
| NRA | National Match Course (10 slow, 10 timed, 10 rapid fire, 300 points), the three 200-point matches, on B-2, B-3, B-6 and B-8 targets. |
| ISSF | 10 m Air Pistol (60 shots), 50 m and 25 m Pistol series, and 25 m Rapid Fire with five turning targets. |
Scores are measured from the centre of the hit against the printed target. At 10 m the 10 ring is 11.5 mm across, the same as on paper.
The range bar
In ISSF matches the RANGE bar shows the phase, the clock, the range command (for example READY), the series and your score. Press START to begin.
issf-range4K for precision
Precision mode renders the target at about four times the detail for a sharper sight picture at distance. The target's apparent size does not change, so scores can be compared with normal-distance scores.
TrueDynamic switches the display by itself for each scenario. The screen goes dark for a moment while the projector picks up the new resolution. Moving targets are never shown in 4K.
4K settings
Open SYSTEM FUNCTIONS, and press Open next to System settings.
- Use 4K resolution for precision courses: "Switches the display to 3840x2160 for precision courses, where the targets are static. Turn off if 4K performs poorly on this system."
- Precision shooting eye distance: the distance from the shooter's eye to the screen, in cm. It sets the field of view in precision mode. Measure it at your shooting position.
Press Save.
system-settingsThe precision distance is different from the dynamic one. Calibrate each firearm for precision mode before you shoot a precision match, or your hits will be off.
Turn off Use 4K resolution for precision courses. Precision courses then stay at the normal resolution, and the screen does not switch between scenarios.
6 Stage builder
Lay out positions, targets, walls and fault lines, then shoot the stage.
The Stage builder is part of TrueDynamic. Open it with STAGE BUILDER on the main menu. A stage holds the shooting positions and the route between them, every target, the walls, the fault lines and the written stage brief.
The same builder runs in your browser at cloud.trueclays.com (see the end of this section), so you can plan a stage at the desk and run it on the range.
The plan is in metres, seen from above. Downrange is up the screen and the grid is 1 m. Angles are in degrees, with 0° pointing straight downrange.
stage-editor| Part | What it is |
|---|---|
| Title bar | Stage name, version (v1, v2 …) and save status. Buttons: New, Load, Manage, Save, Copy to new, Synchronize with cloud, Refresh, Print build sheet, Test run and Close. |
| Left rail | EDIT tools (select, stops, via points, walls, fault lines, berms), the TARGETS you can place, and VIEW switches: sightlines, arrival facing, grid and walk corridor. |
| Plan | The stage from above. Each target is labelled with the positions that engage it; a red — means no position does yet. |
| Stops strip | Under the plan: every position in the order it is shot, with its completion rule and its targets. |
| Inspector | On the right: the settings of what you selected. With nothing selected it shows the whole stage. Help shows or hides the explanation under each setting. |
Starting a stage
Press New and choose a template, or start empty. A template is copied, never changed, so you can use the same one as often as you like.
| Template | What's in it |
|---|---|
| Barricade and port | 3 positions, 7 targets, 2 walls |
| El Presidente | 1 position, 3 paper targets |
| Field course | 4 positions, 9 targets (steel, paper, Texas star, swinger and a no-shoot) and 2 walls |
| Plate sweep | 2 positions, 6 steel targets |
| Smoke & Hope (SC-103) | 1 position, 5 steel plates, Steel Challenge scoring |
| Swinger and star | 2 positions, 4 targets, 1 wall |
Nothing is saved yet. A new stage only exists on screen until you press Save.
stage-templatesPositions and the route
A stop is a shooting position. Choose Add stop and click the floor, or drag it off the rail onto the plan. The first stop is where the run starts. Stops are shot in the order you add them, and the route runs from one to the next. Use Add via point to bend the route, round a wall for example, without adding a shooting position.
| Setting | What it does |
|---|---|
| Facing on arrival | The way the shooter faces on reaching the position. Needle up is straight downrange. |
| Speed in | Movement speed coming into this position. 0 uses the stage's run speed. |
| Turn direction | The shortest way, or always left or always right. The shortest way never turns through uprange. |
| Junction | The shooter picks the order: left first or right first. Each shooter chooses once by walking the stage (click an arrow or press ← / →), and can change it with the Route button. If nobody chooses, right goes first. |
| Completion rule | All listed targets down, a number of them down, or the par time expires. When the rule is met, the shooter moves on. |
| Shooting box | Width and depth of the box on the real range. Standard IPSC box sets 0.9 × 0.9 m. |
| Targets at this stop | Tick each target the shooter engages from here, and set the hits required. |
Positions can't be reordered, and there is no undo. Use Copy to new before a big change.
Targets
Pick a target from the rail and click the floor, or drag it on. Once a position engages a target, the target is placed by distance and bearing from that position, as you would measure it on a real range.
| Target | Options |
|---|---|
| Paper | IPSC (octagon) or USPSA (head and shoulders). Don't mix the two in one stage. |
| Mini paper | The IPSC Mini: the card at 2/3 scale, to simulate a full card further away. |
| Popper / Mini popper | Standard (any hit drops it) or Heavy (calibrated), which only falls when hit high and square. A popper left standing is a miss. |
| Steel plate | 12" round, 10" round or 18×24" rectangle. Stop plate, and whether it stays, falls or turns green when hit. |
| Texas star | Counts as five plates. |
| Swinger | A moving target. Swing time (default 1.0 s) and activator: start on the timer, or when another target is down. |
| Double swing | A pendulum arm with a second swinger on its tip. The two move each other, so it never repeats. |
| Pendulum | A steel disc on a line, held back and let go. Every hit rings and counts. |
| Peek-a-boo | A head target sliding out from behind a no-shoot at a random angle. |
| Starfall | Steel plates dropping one after another. A plate that lands untouched is a miss. |
| Clay | A 110 mm clay on a stake. One hit breaks it. |
| No shoot | Hitting it gives a penalty. Shown in red on the plan. |
Every target also has a height, a facing dial and a No-shoot (penalty) box. Face the shooting position turns it square to the position that engages it.
Ticked targets get a sensible number of hits: 2 on paper, 5 on a Texas star, 1 on other steel and 0 on a no-shoot. A target that no position lists is built but never armed.
Walls, fault lines and berms
Stage settings and scoring
Click empty floor to see the stage settings. Movement sets run speed, acceleration, braking and turn rate: how long it takes to move between positions. Eye height is 1.6 m by default.
- Points divided by time.
- Highest hit factor wins.
- Paper zones and no-shoot penalties count.
- Time to the last shot, +3 s for each plate still standing.
- 30 s maximum, and 30 s if the stop plate is not hit.
- Lowest time wins. Mark exactly one stop plate, engaged from the last position.
Stage time limit sets a maximum time for the run (0 means none). Untick Offer on the main menu to keep a stage out of the menu. Gun off screen at the beep makes the draw part of the run.
Stage brief
The Stage brief counts the stage for you: rounds, points, course length and targets by type. Fill in the written brief: procedure, start position, ready condition, start signal, stop on, penalties, safety angles and description. Empty fields show the usual wording as a suggestion.
Checks and safety
The Checks panel at the bottom of the stage inspector checks the stage as you build. Red items stop the stage from running; amber items are warnings. With nothing to report it says Stage is valid.
Steel 7 m rule. Steel must be at least 7 m from anywhere the shooter can engage it: the position, its shooting box and the route. A steel target that is too close gets a red ring and a line to the problem point. Move it out past the ring.
Common warnings. A position with no targets, a target no position lists, mixed IPSC and USPSA paper, and a stop plate that is missing, doubled or not engaged from the last position.
stage-checksTwo quick fixes: Assign unused targets to the nearest position and Turn every target to face its position. Check each position's list afterwards.
Sightlines
The Simulator builds the stage in 3D while you edit and checks whether each target can be seen from each position that engages it. Turn on Sightlines under VIEW: green is clear, amber is partly hidden, red is blocked. A red line means a wall hides the target and the stop will never complete. Press Refresh to check again after a change. Use View this stop to stand at a position at eye height and look for yourself.
Test run and build sheet
- Test run shoots the stage straight from the builder, without saving. Press Esc to end it. Unsaved changes are waiting in the builder when you come back.
- Print build sheet opens a sheet in your web browser for building the real stage: a scale drawing, a tape-measure table from a peg at Stop 1, and the walk corridor. Print it with Ctrl+P, or email it to the club.
Saving and versions
Nothing is saved automatically. Press Save. When the stage is already saved, you are asked whether to overwrite it or save it as a new stage.
If you change how the stage shoots (move a target, change a completion rule, add a wall), saving makes it a new version: v1 → v2 on save. Runs on the old version can't be compared with the new one, so the new version gets a fresh scoreboard. The old runs are kept, and you are asked whether to clear them. Changing only names, the brief or the fault lines keeps the same version.
| Button | What it does |
|---|---|
| Load | Opens a saved stage. You are asked first if what's on screen has unsaved changes. |
| Copy to new | Saves a copy under a new name as version 1, with its own scoreboard. |
| Manage | MANAGE STAGES: the only place a stage can be deleted. Factory stages cannot be deleted. |
"Deleting a stage removes the file. It cannot be undone, and a stage someone is part-way through a course with is gone for them too."
Synchronise with the cloud
Synchronize with cloud connects this Simulator to your TrueClays Cloud account.
- Press Connect and type the email you log in with.
- A code such as
GHOST-7742appears here, and a yellow banner appears on cloud.trueclays.com. Check the codes match and press Approve on the website. - From then on, Synchronize now brings your online stages here and sends stages built here to your library.
stage-syncNothing is deleted by a sync. If a stage is in both places and they differ, you are asked which copy to keep. Only approve a code you can see in front of you.
Sharing a stage with a code
In the online builder, press Share, choose how long the code is valid (1, 7 or 30 days) and whether it can be used once only, then press Create code. You get a code such as STAGE-7K4QM-2XD9P, ideal for sending a match stage to every club taking part.
On the receiving Simulator: Synchronize with cloud › Get with code, or Get by code in the stage list. The Simulator does not need to be connected to an account.
- A code gives exactly that stage, nothing else from your library.
- It gives the stage as saved when the code was made. Changed it since? Make a new code.
- The Share panel lists your codes and how often each was used. Revoke stops a code working; copies already taken are kept.
The online Stage builder
Log in at cloud.trueclays.com and open Designers › TrueDynamic · Stage builder. It works like the builder on the Simulator, with a few differences:
web-stage-builder- Refresh, Print build sheet and Test run are greyed out. Sightlines stay grey (not checked). Check them on the Simulator.
- A 3D view lets you orbit the stage, stand at a position or walk the route. It uses generic targets.
- Save with Ctrl+S. Load also offers Import JSON, Export JSON and Delete.
The full online guide is at cloud.trueclays.com/designer/guide/stage.
Mouse and keyboard in the builder
| Action | How |
|---|---|
| Place an object | Pick it on the rail and click the floor, or drag it off the rail |
| Select / move | Click to select, drag to move |
| Rotate | Drag the dial in the inspector. Shift for 5° steps, arrow keys for ±1° |
| Delete | Delete or Backspace, or the Delete button in the inspector |
| Zoom | Mouse wheel, or Fit to stage |
| Pan | Drag with the right or middle mouse button |
| Fault line | Click corners · Shift = 45° board snap · double-click or Enter = finish · click the first corner = close · Backspace = undo last corner |
| Berm | Click corners · Shift = no snapping · Enter = finish · Backspace = undo last corner |
| End a test run | Esc |
7 Tracker and replay
See what the muzzle did, not just where the shots went.
The barrel tracker is optional. It records the muzzle direction 260 times a second for the whole stage. After the run, Replay shows the run again with the barrel path drawn over the stage.
- The samples are shown as recorded: not smoothed, not filled in.
- The tracker re-aligns on every shot, so the trace ends on the hit.
- Without the tracker, stages still score and record hits, splits and times. Only the replay and the tracker figures are missing.
Watching a replay
Press Replay on the STAGE COMPLETE panel. The result comes back when you close the replay.
replay- The trace is the barrel path over the last part of the run, fading with age. It is grey before the beep. A gap means the gun was off the screen.
- A ringed cross marks where each round landed. The shot numbers are on the timeline.
- The summary shows the draw time, or Gun on screen at the beep.
replay-bar| Control | What it does |
|---|---|
| Play / Pause | Plays or pauses the run. |
| Step > | One tracker sample forward. |
| Shot >| | Jumps to the next shot. |
| Speed | 1x, 0.5x, 0.25x or 0.1x. |
| TRAIL | How much of the barrel path is shown: from 150 ms up to 5 s. |
| Save pictures | Saves pictures of the replay. |
| Close | Back to the result. |
The numbers for each shot
Angles are in milliradians (mrad). 1 mrad = 1 cm at 10 m.
| Tile | What it tells you |
|---|---|
| SPLIT | Time since the previous shot. |
| TIME | Time from the beep to this shot. |
| SPEED AT BREAK | How fast the muzzle was moving when the shot broke, in mrad/s. Below 20 mrad/s it reads still. |
| WOBBLE | How much the muzzle moved while you held on the target. |
| LAST 50 MS | Movement in the last 50 ms before the break: flinch or anticipation, and its direction. |
| ON AIM | How long the muzzle was on the aim point before the shot. |
| STAYED | Follow-through: how long the muzzle stayed on after the shot. |
| OVERSWING | How far the muzzle swung past the target when you moved onto it. |
In Steel Challenge you often break the shot mid-swing. Wobble and flinch are then measured against a smooth swing, so a clean swing reads zero, the same as a still gun.
Replay keys
| Key | Action |
|---|---|
| Space | Play / pause |
| ← → | One sample back / forward |
| Shift+← →, or ↑ ↓ | Previous / next shot |
| 1–4 | Speed 1x, 0.5x, 0.25x, 0.1x |
| T | Next trail length |
| R | Trail drawn on the world or on the screen |
| Esc | Close the replay |
8 Statistics
Every shot of every run, kept on the Simulator.
TrueDynamic records every shot: its time, what it hit, where on the target, and the tracker trace around it. Press STATISTICS on the main menu to see it.
statistics- PRECISION (ISSF, NRA) and DYNAMIC (stages, Steel Challenge, ranges) are kept apart, because they are scored differently. Narrow the list further by type.
- UNFINISHED includes reset, aborted and free-shooting runs.
- ALL SHOOTERS shows runs of every profile, not only the active shooter.
- Select a run to see every shot. DELETE, then CONFIRM DELETE, removes a run.
- A trend line compares your latest runs with the ones before.
What the figures mean
| Group | CEP 50%, Extreme spread, Mean radius, Radial SD, Mean point of impact, Flyers |
| Result | Avg score / shot, Inner tens, X count, Series score SD, Best match |
| Rhythm | Avg shot interval, Interval variation |
| Result | Avg hit factor, Best hit factor, Accuracy, A-zone, Misses / no-shoots / penalty |
| Times | Avg first shot (draw), Avg split, Split SD, Avg transition, Best transition |
Tracker (with the barrel tracker): Hold wobble, Movement at break, Follow-through, Aim time, Overswing, Most common flinch and Shots with flinch > 1 mrad.
statistics-dynamicThe radius of the smallest circle round your group's centre that holds half your shots. Smaller is a tighter group. The mean point of impact tells you where the group sits; if it is off centre every time, check the firearm's calibration.
9 Online: leaderboards and statistics
Your results and statistics on cloud.trueclays.com, from any device.
TrueDynamic uploads results and statistics by itself: after every run, and at start-up for anything that was shot offline. Nothing is lost without internet; it is sent later.
Link your profile to your account
- Open ✎ EDIT PROFILE › SYSTEM, under CLOUD LINK.
- Type your TRUECLAYS.COM EMAIL and press ⟳ REQUEST LINK CODE.
- The screen says LOG IN TO TRUECLAYS.COM AND APPROVE THIS CODE:. Log in on the website and approve the same code.
- The profile shows LINKED AS and your email. Leave Cloud Sync Enabled on. ⟳ SYNC NOW syncs at once.
cloud-linkA linked profile puts your runs under your account, so they show in your online statistics and with your name on the leaderboard. It also lets you fetch the profile on another Simulator with GET MY PROFILE.
On the website the TrueDynamic menu has Profiles, Leaderboard, Precision statistics, Dynamic statistics and Stage builder.
Leaderboard
web-leaderboard- Runs are ranked by hit factor (score ÷ time).
- Pick an Official stage from the list, or search for a Custom stage by name. Custom stages you have shot are listed for one click.
- Choose Last 7 days, Last 30 days or All time.
- Filter on All guns, Recoil or Recoilless. They are different difficulties, so compare within one type.
- Your own runs are highlighted. Press ⏱ on a row to see its splits.
- A stage that has been changed has a board for each revision. Runs on earlier versions are on their own boards.
Precision and dynamic statistics
Precision statistics and Dynamic statistics list every run your Simulators have uploaded, with score, time, hit factor, hits and gun. Include unfinished adds runs that were reset or aborted. Runs marked UNVERIFIED could not be tied to a signed-in account.
One run, every shot
Click a run to open it.
web-stats-run- The summary: score, shots, time and hit factor, and the parts of the run (series, strings or stops).
- Group (precision): every shot plotted around the aim point, with the mean point of impact.
- Shots: every shot with its time, split, target, zone or ring, and the tracker figures: aim, stay, speed, wobble and flinch.
- Tracker trace: the muzzle movement from 1.5 s before to 0.5 s after each shot, side by side for every shot on the same scale.
Because everything is online, a coach can look through your runs shot by shot without standing next to you.
10 Settings and keyboard
System settings
Open SYSTEM FUNCTIONS, press Open next to System settings, and press Save when done.
| Setting | What it does |
|---|---|
| Precision shooting eye distance | Distance from the shooter's eye to the screen, in cm. Sets the field of view in precision mode. |
| METRIC / IMPERIAL | Units shown on screen. |
| Use 4K resolution for precision courses | Precision courses at 3840×2160. Turn off if 4K performs poorly on this system. |
| Development features | Developer tools such as the FPS counter. Leave it off. |
Keyboard
| Where | Key | Action |
|---|---|---|
| Between runs | H | Show or hide the scoreboard |
| Junction walk | ← → | Choose left-first or right-first |
| Replay | Space ← → 1–4 T R Esc | See section 7 |
| Stage builder | Shift Enter Backspace Delete | See section 6 |
| Test run | Esc | Back to the builder |
11 Troubleshooting, FAQ and support
| Problem | What to do |
|---|---|
| "You need to calibrate the screen before you can shoot." | The screen has not been calibrated. Go to System functions → Expert calibration, as the message says. See the Installation Manual. |
| Hits land beside the aim point | Run TEST CALIBRATION. If it is off, calibrate the firearm again. In precision matches, check the precision calibration. |
| The screen goes dark when a match starts | The display is switching to 4K. Normal. To avoid it, turn off 4K in System settings. |
| No Replay button | The run was not recorded by the tracker. Check that the barrel tracker is fitted and working. |
| A stage never completes | A target is hidden behind a wall or not assigned. Open the stage in the builder and look at the sightlines and the Checks. |
FAQ
Get in touch
| Support | support@trueclays.com |
| Sales | sales@trueclays.com |
| Product page | trueclays.com/truedynamic |
| Stage builder guide | cloud.trueclays.com/designer/guide/stage |
| Release notes | trueclays.com/releasenotes |
| Videos | Search for TrueClays on YouTube |
| @trueclays |
Shoot fast, shoot straight, and thank you for choosing TrueDynamic.
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